In the end, this PWAD ends up being another Brutal Doom variant that, at first, looks like more of the same.
There is an explanation for each of them, but I can not help to not find it rather confusing. I just found the names of the menu a bit weird. The maps turn can turn into a real war zone. These extra game options can be interesting to vary the matches or even make a any mess in the game. In the other hand, I didn't really like collecting the Berserk Pack or the Demon Rune (which drops a lot) because you get stuck with the fists only, while the effect lasts, and this is annoying. Also, the glory kills provide a lot of fun with the fatalities, as this ends getting essential to survive in the game, since it kills the monsters for good and makes you invulnerable for a few moments.
I really liked the Doom 3 and Doom 4 elements combined here, such as the flashlight, glory kills and the Soul Cube system, which can even activate a power that makes the screen turn white and you blow everything up.